However, it is far more than just currency, and holding on to Insight can dramatically change the game, triggering nightmarish sounds and sights. Insight can be obtained from certain consumables, upon entering specific locations, or after defeating bosses, and is used to purchase upgrade materials and rare gear. Part of what makes Bloodborne so unique is how its world and gameplay can be altered in subtle ways that are not explicitly communicated to the player one of the ways the game achieves this unique mutability is through Insight. Dodging and healing are also far quicker than in the Dark Souls games, further highlighting the fact that the game has been built around constant motion and risky behaviors, rather than careful, slow combat.īloodborne's bizarre world has inspired a number of modern games, with the recent Lies of Pbeing a notable example. Other features, like the famous Rally mechanic, actively reward players for aggression by restoring their health through attacking. Everything in Bloodborne is designed around constant aggression, with the damage-dealing guns all but completely replacing shields and other purely defensive tools. It makes sense that many players facing Bloodborne's brutally difficult challenges will want to play defensively and conservatively, but this is a suboptimal approach to combat in the game. Some of the best all-around guns in Bloodborne include: It's also worth noting that guns are useful defensive options even if a player doesn't nail the timing, as they will often momentarily stun an enemy or interrupt their attack pattern. Firing off a round at the right moment can stagger most enemies, setting them up for a powerful Visceral Attack. While a high Bloodtinge stat can certainly make some firearms like the Cannon or Gatling Gun viable offensive tools, most guns in Bloodborne are best used to bolster defense. Guns Are for Parrying, Not Dealing Damageīloodborne introduced guns to the Souls formula, and it's natural that newcomers would assume that they are meant to deal damage as a secondary weapon.
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